![]() ![]() ![]() Tudor-Pole called it The Cosmic Pyramid, while O'Brien termed it The Letterbox. In the Dome, and after the fans and turntable were up to speed with all the tokens swirling around, the team's aim was to grab the tokens from the air and post them into a roughly house brick sized clear plastic container mounted at waist height on the outside of one of the dome's panels. Inside the Dome, gold and silver banknote-sized 'tokens' made of foil were blown around from beneath the wire mesh floor by six huge fans mounted on a slowly rotating giant turntable, leading to O'Brien's catchphrase, occasionally delivered in a cod American accent: "Will you start the fans, please!" or Tudor-Pole's various elaborate intros, for example "Let the mighty winds blow!" the box lid has slight wear to the corners and the photos are of the actual item. #CRYSTAL MAZE GAME TYPES CRACKED#Crystal Maze Time Travel Adventure GameThis game crystal maze i cracked the crystal maze in presentation box game souvenir. Similarly, one of the Dome's triangular panels was hydraulically opened and closed to let the team enter, then lock them inside. Crystal Maze Time Travel Adventure Game 1991 compl. Every game you win earns you a time crystal worth 5 seconds in your final destination, the Crystal Dome. There are four types of game, Physical, Mental, Skill, and Mystery. There are four zones: Ocean, Aztec, Medieval and Futuristic. ![]() After competing in all four Zones, the remaining contestants entered the Crystal Dome, a 16-foot-high (4.9 m) replica of the 'time crystals' surrounded by a seven-foot circular moat and entered by a 3-foot-wide (0.91 m) 'drawbridge' which was hydraulically retracted once the team were inside. You have a team of six which you lead around the maze. The Thirteenth and Final Episode of Season 1. ![]()
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